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-
- [tilespec]
-
- ; Format and options of this tilespec file:
- options = "+tilespec4"
-
- ; A simple name for the tileset specified by this file:
- name = "isophex"
- priority = 3
-
- ; TODO: add more overall information fields on tiles,
- ; eg, description, authors, colors, etc.
-
- ; Basic tile sizes:
- normal_tile_width = 64
- normal_tile_height = 32
- small_tile_width = 15
- small_tile_height = 20
-
- ; Use roadstyle 0 (old iso style)
- roadstyle = 0
-
- ; Use fogstyle 0 (old iso style)
- fogstyle = 0
-
- ; Use darkness style 1 (single-sprite)
- darkness_style = 2
-
- ; offset the flags by this amount when drawing units
- unit_flag_offset_x = 17
- unit_flag_offset_y = 11
- city_flag_offset_x = 17
- city_flag_offset_y = 11
-
- ; offset the units by this amount when drawing units
- unit_offset_x = 21
- unit_offset_y = 13
-
- ; offset the citybar text by this amount (from the city tile origin)
- citybar_offset_y = 20
-
- ; Hex data.
- is_hex = 1
- is_isometric = 0
- hex_side = 16
-
- ; Font to use to draw city names:
- city_names_font = "9x15bold"
-
- ; Font to use to draw city productions:
- city_productions_font = "6x13"
-
- ; Should flags be drawn as transparent: (else opaque)
- flags_are_transparent = 1
-
- ; Font size (points) to use to draw city names and productions:
- city_names_font_size = 10
- city_productions_font_size = 10
-
- ; These are special because they get freed and reloaded
- ; as required:
- main_intro_file = "misc/intro"
- minimap_intro_file = "misc/radar"
-
- ; Below, the graphics spec files; must be somewhere (anywhere) in
- ; the data path. Order may be important for color allocation on
- ; low-color systems, and if there are any duplicate tags (lattermost
- ; tag is used).
- files =
- "misc/colors.spec",
- "misc/overlays.spec",
- "misc/citybar.spec",
- "isophex/terrain1.spec",
- "isophex/terrain2.spec",
- "isophex/darkness.spec",
- "isophex/tiles.spec",
- "isophex/grid.spec",
- "isophex/rivers.spec",
- "misc/small.spec",
- "misc/buildings.spec",
- "trident/units.spec",
- "isotrident/unitextras.spec",
- "misc/flags.spec",
- "misc/shields.spec",
- "misc/cursors.spec",
- "misc/techs.spec",
- "misc/space.spec",
- "misc/treaty.spec",
- "misc/icons.spec",
- "isotrident/nuke.spec",
- "isotrident/cities.spec",
- "isophex/gold.spec",
- "isotrident/morecities.spec"
-
-
- ; Include color definitions
- *include "misc/colors.tilespec"
-
- ; Terrain info - see README.graphics
-
- [layer0]
- match_style = "BOOL"
- match_types = "ocean", "other"
-
- [layer1]
- match_style = "BOOL"
- match_types = "forest", "hills", "mountains"
-
- [terrain_arctic]
- is_blended = 1
- num_layers = 1
- layer0_match_type = "other"
- mine_sprite = "tx.oil_mine"
-
- [terrain_desert]
- is_blended = 1
- num_layers = 1
- layer0_match_type = "other"
- mine_sprite = "tx.oil_mine"
-
- [terrain_forest]
- is_blended = 1
- num_layers = 2
- layer0_match_type = "other"
- layer1_match_style = "bool"
- layer1_match_type = "forest"
-
- [terrain_grassland]
- is_blended = 1
- num_layers = 1
- layer0_match_type = "other"
-
- [terrain_hills]
- is_blended = 1
- num_layers = 2
- layer0_match_type = "other"
- layer1_match_style = "bool"
- layer1_match_type = "hills"
- mine_sprite = "tx.mine"
-
- [terrain_jungle]
- is_blended = 1
- num_layers = 1
- layer0_match_type = "other"
-
- [terrain_mountains]
- is_blended = 1
- num_layers = 2
- layer0_match_type = "other"
- layer1_match_style = "bool"
- layer1_match_type = "mountains"
- mine_sprite = "tx.mine"
-
- [terrain_ocean]
- is_blended = 1
- num_layers = 1
- layer0_match_style = "bool"
- layer0_match_type = "ocean"
- layer0_cell_type = "rect"
-
- [terrain_plains]
- is_blended = 1
- num_layers = 1
- layer0_match_type = "other"
-
- [terrain_swamp]
- is_blended = 1
- num_layers = 1
- layer0_match_type = "other"
-
- [terrain_tundra]
- is_blended = 1
- num_layers = 1
- layer0_match_type = "other"
-