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Text File  |  2009-03-30  |  3.5 KB  |  175 lines

  1.  
  2. [tilespec]
  3.  
  4. ; Format and options of this tilespec file:
  5. options = "+tilespec4"
  6.  
  7. ; A simple name for the tileset specified by this file:
  8. name = "isophex"
  9. priority = 3
  10.  
  11. ; TODO: add more overall information fields on tiles, 
  12. ; eg, description, authors, colors, etc.
  13.  
  14. ; Basic tile sizes:
  15. normal_tile_width  = 64
  16. normal_tile_height = 32
  17. small_tile_width   = 15
  18. small_tile_height  = 20
  19.  
  20. ; Use roadstyle 0 (old iso style)
  21. roadstyle = 0
  22.  
  23. ; Use fogstyle 0 (old iso style)
  24. fogstyle = 0
  25.  
  26. ; Use darkness style 1 (single-sprite)
  27. darkness_style = 2
  28.  
  29. ; offset the flags by this amount when drawing units
  30. unit_flag_offset_x = 17
  31. unit_flag_offset_y = 11
  32. city_flag_offset_x = 17
  33. city_flag_offset_y = 11
  34.  
  35. ; offset the units by this amount when drawing units
  36. unit_offset_x = 21
  37. unit_offset_y = 13
  38.  
  39. ; offset the citybar text by this amount (from the city tile origin)
  40. citybar_offset_y = 20
  41.  
  42. ; Hex data.
  43. is_hex = 1
  44. is_isometric = 0
  45. hex_side = 16
  46.  
  47. ; Font to use to draw city names:
  48. city_names_font = "9x15bold"
  49.  
  50. ; Font to use to draw city productions:
  51. city_productions_font = "6x13"
  52.  
  53. ; Should flags be drawn as transparent:  (else opaque)
  54. flags_are_transparent = 1
  55.  
  56. ; Font size (points) to use to draw city names and productions:
  57. city_names_font_size = 10
  58. city_productions_font_size = 10
  59.  
  60. ; These are special because they get freed and reloaded
  61. ; as required:
  62. main_intro_file    = "misc/intro"
  63. minimap_intro_file = "misc/radar"
  64.  
  65. ; Below, the graphics spec files; must be somewhere (anywhere) in 
  66. ; the data path. Order may be important for color allocation on 
  67. ; low-color systems, and if there are any duplicate tags (lattermost
  68. ; tag is used).
  69. files = 
  70.   "misc/colors.spec",
  71.   "misc/overlays.spec",
  72.   "misc/citybar.spec",
  73.   "isophex/terrain1.spec",
  74.   "isophex/terrain2.spec",
  75.   "isophex/darkness.spec",
  76.   "isophex/tiles.spec",
  77.   "isophex/grid.spec",
  78.   "isophex/rivers.spec",
  79.   "misc/small.spec",
  80.   "misc/buildings.spec",
  81.   "trident/units.spec",
  82.   "isotrident/unitextras.spec",
  83.   "misc/flags.spec",
  84.   "misc/shields.spec",
  85.   "misc/cursors.spec",
  86.   "misc/techs.spec",
  87.   "misc/space.spec",
  88.   "misc/treaty.spec",
  89.   "misc/icons.spec",
  90.   "isotrident/nuke.spec",
  91.   "isotrident/cities.spec",
  92.   "isophex/gold.spec",
  93.   "isotrident/morecities.spec"
  94.  
  95.  
  96. ; Include color definitions
  97. *include "misc/colors.tilespec"
  98.  
  99. ; Terrain info - see README.graphics
  100.  
  101. [layer0]
  102. match_style = "BOOL"
  103. match_types = "ocean", "other"
  104.  
  105. [layer1]
  106. match_style = "BOOL"
  107. match_types = "forest", "hills", "mountains"
  108.  
  109. [terrain_arctic]
  110. is_blended = 1
  111. num_layers = 1
  112. layer0_match_type = "other"
  113. mine_sprite = "tx.oil_mine"
  114.  
  115. [terrain_desert]
  116. is_blended = 1
  117. num_layers = 1
  118. layer0_match_type = "other"
  119. mine_sprite = "tx.oil_mine"
  120.  
  121. [terrain_forest]
  122. is_blended = 1
  123. num_layers = 2
  124. layer0_match_type = "other"
  125. layer1_match_style = "bool"
  126. layer1_match_type = "forest"
  127.  
  128. [terrain_grassland]
  129. is_blended = 1
  130. num_layers = 1
  131. layer0_match_type = "other"
  132.  
  133. [terrain_hills]
  134. is_blended = 1
  135. num_layers = 2
  136. layer0_match_type = "other"
  137. layer1_match_style = "bool"
  138. layer1_match_type = "hills"
  139. mine_sprite = "tx.mine"
  140.  
  141. [terrain_jungle]
  142. is_blended = 1
  143. num_layers = 1
  144. layer0_match_type = "other"
  145.  
  146. [terrain_mountains]
  147. is_blended = 1
  148. num_layers = 2
  149. layer0_match_type = "other"
  150. layer1_match_style = "bool"
  151. layer1_match_type = "mountains"
  152. mine_sprite = "tx.mine"
  153.  
  154. [terrain_ocean]
  155. is_blended = 1
  156. num_layers = 1
  157. layer0_match_style = "bool"
  158. layer0_match_type = "ocean"
  159. layer0_cell_type = "rect"
  160.  
  161. [terrain_plains]
  162. is_blended = 1
  163. num_layers = 1
  164. layer0_match_type = "other"
  165.  
  166. [terrain_swamp]
  167. is_blended = 1
  168. num_layers = 1
  169. layer0_match_type = "other"
  170.  
  171. [terrain_tundra]
  172. is_blended = 1
  173. num_layers = 1
  174. layer0_match_type = "other"
  175.